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labra23
Joined: 09 Oct 2014
Posts: 4
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Student's designing robowars for Graphics
Hi my name is Linda Abraham and I am an ITD teacher of year 9 boys. I have introduced the students to the Robowars Australia website. We will be designing and modelling our conceptual robots on the CAD program inventor professional in Graphics class. Currently we are in the process of researching our design ideas. As a result, would you be able to answer the students design questions as part of their research? It would be great if you could each answer a students set of questions?
My students and I eagerly look forward to hearing from you!
Regards,
Linda
Student 1
1. What is better to use, a bigger, slower, tougher and stronger hitting robot or a smaller, faster, not as tough and quicker hitting robot?
2. What weapons are more affective and why?
3. What materials are stronger but not as heavy and why?
4. What are better, tracks from a tank, 6 smallish wheels or four big wheels and why?
5. What is better to use, more defensive than attack or more attack than defensive and why?
Student 2
1. What is the better design choice? : slow moving, armoured and heavy hitting? Or a quicker, light weight and faster attacking design?
2. When designing a robot what do you take into consideration?
3. When creating a robot would you choose defensive or offensive?
4. What types of materials would be best suited as armour?
5. In your past experience what types of robots succeed over others and what are the designs that don’t succeed and why?
Student 3
1. Which movement types were the most effective and why?
2. Which weapons were the most effective/most successful? Why?
3. What were the most common designs?
4. What design features are the most important?
5. Which designs were the least successful in the competition?
Student 4
1. What type of weapon did your most successful robot have?
2. What let you down in your most unsuccessful robot?
3. Was an offensive robot more likely to win? Or a defensive one?
4. Was a heavier robot harder or easier to steer?
5. What is your preference in weapon choices?
student 5
1. Is a defensive robot more effective than an offensive robot?
2. Do more mobile robots survive longer?
3. Are longer ranged weapons more effective then short range weapons?
4. Are sharp or blunt weapons better?
5. Is flipping the opponent effective?
Student 6
1 in your opinion what is the best material to make your robot out of?
2 what would be the best weapons?
3 what would be the most unique designs you have seen?
4 what was your best robot and what was it like?
5 what did you use to power your best robot?
Student 7
1. What material is the best to build your robot out of and why?
2. What weaponry is the most effective and why?
3. Is an offensive or a defensive robot more effective and why?
4. Describe the most unique robot you have seen?
5. Do Heavy robots perform better than lighter robots and why/why not?
Student 8
1. What is the best material to use on a robot?
2. How do you choose to approach another robot?
3. Where would be the best place to attack another robot?
4. Did your robot make it in to the finals? If so, what was the best tactic?
5. What was the weakest material used on a robot?
Student 9
1. Is it smarter to use more defence or offence on the robot?
2. Are hammering robots effective?
3. Are wheels better than tracks and why?
4. What is generally the best sort of attack, hammering, drilling, sawing, or flipping opponents?
5. What generally won, a car that focused on attack or defence?
Student 10
1. What is more useful in a tournament, speed and manoeuvrability, heavier and armoured with heavier weapons or a mixture of the two and why?
2. Is it a good idea to have the electrical components (wiring etc.) covered by armour?
3. What are the most useful types of weaponry for competing in a tournament and why?
4. What types of designs are more likely to win and why?
5. Is it better to have wheels or tracks on your robot and why?
Student 11
1. What were the main flaws that allowed for vulnerabilities in the robots?
2. What seemed to be the most effective weapon used?
3. How heavily armoured are most robots, and what materials are generally used?
4. What is the most important facet to a robot for success?
5. What were the best options for power (battery, pneumatic, elastic etc.) for the weapons?
Student 12
Q1. What is the best weapon to use and why?
Q2. What is the best material to use for the body and why?
Q3. What is better a heavier or lighter Robot?
Q4. Whichever is better(Heavier or lighter) our does that help attack and defence?
Q5. What is better to use legs/ wheels or tracks?
Student 13
Q1. What is a good material to build a chassis out of?
Q2. Is a heavier battery better than a light battery? and why
Q3. Is a ranged weapon worth making?
Q4. Is it better to have a better offence than defence or a better defence than offence?
Q5. Is it better to have a heavy melee weapon or a light melee weapon?
Student 14
Question 1: What design worked best and why? (E.g. A robot that flips others, Saws other robots)
Question 2: What weight class was your robot and why?
Question 3: How did your robots move and why? (E.g. Walked, Rolled)
Question 4: How far has your robot has gotten in a tournament?
Question 5: How did you robot defeat other robots? (Saw, Hammer)
Student 15
What type of aspects of your robot did you have to think about before designing?
What types of parts are to be included on your robot are important for your robot to be successful?
What is the best weapon type that is most successful for an attack type robot e.g. blunt damage, piercing damage?
What are some of the best materials to use when designing your robot?
Where is the best place for the placement of the wheels, inside or outside?
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Tue Oct 14, 2014 3:24 pm |
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dyrodium
Experienced Roboteer
Joined: 24 Aug 2004
Posts: 6476
Location: Sydney
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Hi Linda,
Sounds like a great project! I got involved in Robowars in yr 9 myself, so certainly the right age group.
I'll answer Student 3, no reason - just to avoid doubling up.
Student 3
1. Which movement types were the most effective and why?
Wheels are by far the most effective form of locomotion for combat robots, however not all wheels are created equal. The best wheels are those that are high in traction and durable (avoid air filled tires). However, a wheel that can 'break traction' is also useful in protecting drive motors and gearboxes from being damaged. A common wheel used in Australian robots is the 'red wheel' from bunnings - about 10cm in diameter and has a medium traction, long lasting tread.
2. Which weapons were the most effective/most successful? Why?
There is no most effective weapon, but rather it is more like a game of scissors paper rock - one weapon design may be very effective against some types, but very vulnerable against others. A good example is vertical spinners, these machines are devastating against many types such as ramming robots, lifters and some wedges - however can often be totally destroyed by horizontal spinning designs, as in a vertical design it's harder to fully support the disk. Often the most effective weapon is simply one that is extremely reliable and well controlled. A simple wedge, if well driven, can often be most effective.
3. What were the most common designs?
Many builders will start with a wedge design - because the weight limit for featherweight robots is 13.6kg, a robot with an active weapon such as a spinning disk must 'spend' weight on that weapon, where as a wedge can spend that weight on thicker armour or more powerful and bigger drive motors.
4. What design features are the most important?
A standard robot fight goes for 3 minutes - in that time you need to either destroy or incapacitate your opponent to take the win - or it will go to a judges decision. The best engineered combat robot will stop if a single wire breaks free, therefor the most important design feature, by far, is rock solid reliability. There are many methods of achieving this, from introducing shock absorbing components to 'air armour' which is simply large gaps around vunerable parts - so if there was serious damage to the chassis there is less likely wires or electronics will get broken.
The second most important design feature is center of balance - a well driven combat robot is critical, if the wheels are at the front of the robot, with weight in the rear - it will tend to want to 'spin out' and be very hard to control. Wheels just rear or the center of gravity work best, or you can have more - but that costs more weight.
5. Which designs were the least successful in the competition?
Many innovative, complicated designs have been born and died in the combat arena - any design that cannot survive being damaged and still run is a non starter. Designs with complex linkages and exposed fragile parts never do well, I tried to make a forklift once... it didnt work very well. _________________ ( •_•)
( •_•)>⌐■-■
(⌐■_■)
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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Tue Oct 14, 2014 4:00 pm |
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Jaemus
Experienced Roboteer
Joined: 01 Apr 2009
Posts: 2674
Location: NSW
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I picked Student 14 randomly
Student 14
Question 1: What design worked best and why? (E.g. A robot that flips others, Saws other robots)
My best performing robot is a drum robot - a vertical drum with teeth spinning upwards when viewed from the front. Weapons with high kinetic energy are devastating when you have the skills and patience to deliver them effectively to the target, but can be difficult to manage due to gyroscopic effects and low reliability. I find that it pays off overall and some fights can be over with one big hit.
Question 2: What weight class was your robot and why?
I build and maintain robots from several weight classes. Their advantages and disadvantages as I see them are as follows:
UK Antweight class (150g) -
PRO
- Potentially the cheapest to build
- Fastest to build
- 3D printed parts are effective at this scale
- Physics don't scale down from heavier classes the way you would expect
CON
- Physics don't scale down from heavier classes the way you would expect
- Very fiddly to build and maintain, its analogous to watch making
- Not particularly exciting to watch or fight with compared to bigger classes
Beetleweight class 1.36kg
PRO
- Cheap to build
- Relatively uncharted waters means competing robots haven't evolved to their peak 'arms race' state yet, more fun to experiment, adapt, improve designs
- Physics work fairly well
CON
- Still a bit fiddly
- Low interest in this weight class
Featherweight (full KE) 13.6kg
PRO
- Biggest impacts and maximum destruction, crowd pleasing
- Less restricted in terms of space and weight
- Intense competition
CON
- Intense competition
- Most expensive to build
- Good designs usually require outsourcing some of the work (laser cutting, water jetting, etc)
Featherweight Sportsman class 13.6kg
(no large wedges, no high KE weapons)
PRO
- All the fun of normal feathers without fear of complete destruction on the first match!
- Encourages novel and more mechanical designs
CON
- Not as exciting
- Still fairly expensive to build
Question 3: How did your robots move and why? (E.g. Walked, Rolled)
All my robots roll on wheels, walking robots are very expensive, complex and difficult to make, let alone making them robust enough to fight with. Walking robots are subject to a weight limit bonus to encourage their use, however this is seldom adopted. Broadly, walking is a very 'biological' concept that doesnt apply as well to a mechanical environment, much as we might wish it to.
Question 4: How far has your robot has gotten in a tournament?
I have won a National tournament with a Beetleweight class robot (Hammerhead) and come 2nd at a local tournament with a Featherweight Sportsman robot (Das Boot). I also have a Featherweight (full KE) robot named Catastrophe that placed 4th outright at a National tournament.
Question 5: How did you robot defeat other robots? (Saw, Hammer)
In cases where two robots with similar weapons came together (ie. a vertical spinner vs my drum spinner) it would usually be a series of big hits until someone broke something. If that wasn't an immediate KO then if I could survive to the end of the match I could sometimes win on points (damage, control , style, aggression). Where I went up against a wedge, hammer or lifter/flipper bot the tactic would be to try to get around behind their weapon to deliver a KO hit or cause some damage, or flip the opponent. _________________ <Patrician|Away> what does your robot do, sam
<bovril> it collects data about the surrounding environment, then discards it and drives into walls
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Tue Oct 14, 2014 4:33 pm |
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maddox
Joined: 21 Dec 2006
Posts: 786
Location: Belgium
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Re: Student's designing robowars for Graphics
quote:
Originally posted by labra23:
Hi my name is Linda Abraham and I am an ITD teacher of year 9 boys. I have introduced the students to the Robowars Australia website. We will be designing and modelling our conceptual robots on the CAD program inventor professional in Graphics class. Currently we are in the process of researching our design ideas. As a result, would you be able to answer the students design questions as part of their research? It would be great if you could each answer a students set of questions?
My students and I eagerly look forward to hearing from you!
Regards,
Linda
Hi miss Linda. Maddox from Belgium here.
quote:
Student 1
1. What is better to use, a bigger, slower, tougher and stronger hitting robot or a smaller, faster, not as tough and quicker hitting robot?
2. What weapons are more affective and why?
3. What materials are stronger but not as heavy and why?
4. What are better, tracks from a tank, 6 smallish wheels or four big wheels and why?
5. What is better to use, more defensive than attack or more attack than defensive and why?
1) We're working in weightclasses. There is no advantage in building a lighter robot in a weightclass. If there is any weight left after building, it will be needed to implement improvements.
2) The used weapons also depend on the arena. My speciality is pneumatic flippers. Those ignore armor, and if the arena -like the original Robot Wars arena- allows out of the arena -OOTA's, its a fast and effective way to win. But I did build axes and spinners. Axes are the least effective, but the most fun.
3) After a decade of experience, I like to use the cheap virtualy unbreakable and light UHMWPE , the strong, hard and tough ,but heavy Hardox -a Swedish wear resistent steel- Aluminium has it's place too. Light, easy to work with and handy for larger components on the inside. Titanium is rarely used, it's too expensive me.
4) There is no advantage in tracks. Too complicated(a lot of extra moving parts), large and heavy. The only real life advantage, lower groundpressure ain't an issue on our machines.
But a nice tracked machine will get coolness points and fans.
5) Nobody ever won a fight by hiding. The trinity we adhere to. Mobility, resilience and damage inducing capacity. You need all tree. Weight and budget will dictate what you get. A one hit wonder? A slow moving bunker? Or a machine that can avoid the heavy hitters, and withstand the hits from faster ones?
Look it up. Battlecruisers and Battleships.
quote:
Student 2
1. What is the better design choice? : slow moving, armoured and heavy hitting? Or a quicker, light weight and faster attacking design?
2. When designing a robot what do you take into consideration?
3. When creating a robot would you choose defensive or offensive?
4. What types of materials would be best suited as armour?
5. In your past experience what types of robots succeed over others and what are the designs that don’t succeed and why?
1 to 3)
I prefer controlable machines with fair speed and a decent weapon and armor giving enough protection. Not easy. It's all about the trinity and budget available.
A very slow robot with a very strong weapon or armor is just waiting to lose.
4) Depends on skills, budget and weight available. UHMWPE is cheap, light and virtualy unbreakable. But soft and sliced like butter. Certain kinds of steel are very strong, hard and flexible, but heavy and expensive. Titanium is another matter. Reasonably light, and in the right alloy strong, hard and resilient. Pricetag is another matter, at least 10 times more expensive per weight than the other materials I wrote about.
I'm a metalworker in origin, a technician by trade and have a small workshop. Normal steel and aluminium I can shape like I want without trouble. But when I go for the more exotic stuff, it gets difficult and/or expensive.
5) The designs never build fail. All the rest, as long the machine moves, it can win.
quote:
Student 3
1. Which movement types were the most effective and why?
2. Which weapons were the most effective/most successful? Why?
3. What were the most common designs?
4. What design features are the most important?
5. Which designs were the least successful in the competition?
1) I don't get it. The arena is enclosed, and the laws of physics apply there. Movement is in 3 dimensions. Propulsion is electric in 99,9% of the cases.
We have seen wheeled machines (the mayority) , tracked (the happy few) and walkers, divided in the 2 classes -shufflers and real walkers- the real walkers are very very rare. Mechadon is one example.
Hovering and flying isn't seen yet in our kind of combat.
2) Depends on arena. Flippers were very succesfull in the UK Robot wars, because getting the opponent out of the arena was a win. Spinners are very destructive, but due safety reasons not always useable. Those rarely win in fights were those can't use the weapon. Axes and hammers are limited by gravity. Crushers are rare ,expensive and need to be top of the line, otherwise they will fail. Razer is the prime example. But with Tough as Nails and Kan Opener H-spec in my portfolio I'm not averse to the concept.
3) You have wedges and boxes. All the rest can be traced back to those 2 shapes.
4) The trinity. Agility , resilience , power. If one of those 3 isn't up to the task, the complete machine will fail.
5) The ones never build.
quote:
Student 4
1. What type of weapon did your most successful robot have?
2. What let you down in your most unsuccessful robot?
3. Was an offensive robot more likely to win? Or a defensive one?
4. Was a heavier robot harder or easier to steer?
5. What is your preference in weapon choices?
1) Flipper. Full pressure CO2 launcher. The Dutch Gravity3. All the clones spawned in the years after that tell the story.
2) The massive weaponpower, combined with the huge expenses and the inability to drive in anything resembling a controlled course.
3) Nobody ever won a fight by hiding.
4) Nope. I have had heavy robots that drove like a dream, and light robots that were a gamble. Tough as nails is a 100 kg machine that drives agile and accurate. Caliope is a Featherweight that was like a russian roullette.
5) No idea. Any weapontype has it's good points.
quote:
student 5
1. Is a defensive robot more effective than an offensive robot?
2. Do more mobile robots survive longer?
3. Are longer ranged weapons more effective then short range weapons?
4. Are sharp or blunt weapons better?
5. Is flipping the opponent effective?
1) No.
2) depends on resilience.
3) depends on controle. But there are no ranged weapons.
4) sharp weapons are a liability.
5) Yes, but depends on arena.
[/quote]Student 6
1 in your opinion what is the best material to make your robot out of?
2 what would be the best weapons?
3 what would be the most unique designs you have seen?
4 what was your best robot and what was it like?
5 what did you use to power your best robot? [/quote]
1) what you can afford and work with.
2) depends on arena and opponent.
3)Mechadon and Tough as Nails
4) Hannibalito 3. Featherweight class. 7 years in use, not too expensive and a regular winner.
Not doing repeats...
quote:
Student 11
5. What were the best options for power (battery, pneumatic, elastic etc.) for the weapons?
Currently there are 2 main powersources. Batteries and pressurised gas. Doesn't matter what class.
quote:
Student 12
Q5. What is better to use legs/ wheels or tracks?
Wheels. Less complex, less expensive. The arena is flat.
quote:
Student 14
Question 2: What weight class was your robot and why?
Question 3: How did your robots move and why? (E.g. Walked, Rolled)
Question 4: How far has your robot has gotten in a tournament?
Question 5: How did you robot defeat other robots? (Saw, Hammer)
1) From 150 gram antweight to 100 kg heavyweight.
2) All used wheels.
3) There are a few first price trophies scattered around The House of Chaos.
4) Flipper, spinner
quote:
Student 15
What type of aspects of your robot did you have to think about before designing?
Where is the best place for the placement of the wheels, inside or outside?
All. If you don't think out all aspects, you'll end up with a bunch of failed ideas.
Depends on vurnability and amount of wheels in use. If you have a lot of replaceable wheels, you can put them outside the armor. Sewersnake as example. But a 2WD machine can't lose a wheel and stay in the fight.
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Tue Oct 14, 2014 4:49 pm |
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Nick
Experienced Roboteer
Joined: 16 Jun 2004
Posts: 11802
Location: Sydney, NSW
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Hi Linda,
What a great initiative; way cooler than most anything I got to do in school! I like student four's questions the best, so here goes:
1. What type of weapon did your most successful robot have?
My most successful robot is Scissorhands, which has a horizontal spinning blade called an 'undercutter'.
It gets the name because the blade spins just above floor level and no other bots can avoid or get under it. The downside to this design and every other spinning weapon is Newton's 3rd law "To every action there is always opposed and equal reaction". That means bots with spinning weapons are often their own worst enemies and have to be built tough to survive the recoil of hitting an opponent.
As an added bonus, I included a blade height adjustment so that if an opponent has a vulnerability above ground level, I can jack up the blade and take advantage of it. In this recent match against Cavitation
http://www.nswrfc.org/Nick/Cavitation_VS_Scissorhands.mp4
I knew that if I could raise my weapon and reach over Cavitation's disk, I could hit its exposed pulley and disable the weapon, giving me an easy win. The lesson here is to add a little versatility to your designs to make them better and to keep everyone else guessing.
2. What let you down in your most unsuccessful robot?
My least successful robot was a thwackbot design. The general design itself was not an issue, the problem was my choice of parts and suppliers. For the steel hammer, I tried to machine the part myself and have it hardened by a local Sydney company. As it turned out, the company had no idea on how to harden and temper the steel so that it was tough enough to take impact shocks and the part soon shattered, even though it was almost 2 cm thick and should have lasted for years. After that mistake, I used a different company with a proven track record and the problems almost disappeared.
The other problem was that I used some very new gearboxes that virtually nobody else had ever tried. The gearboxes had major manufacturing faults and the gears quickly stripped, leaving them completely useless.
What you can learn from this is that having a clever design for something isn't always enough. You need to use reliable suppliers with a proven track record or at least get samples to evaluate. You also need to know something about materials science; sometimes picking the right material is just as important as a smart design.
3. Was an offensive robot more likely to win? Or a defensive one?
For the last three years, a simple defensive bot has won the national championships so I reluctantly have to say that defensive designs are generally more effective. There are several reasons for this:
* Offensive designs are often their own worst enemies, while a defensive bot just has to do one thing perfectly.
* Defensive designs like wedges and bricks are very simple and have fewer parts to break. They are simpler to maintain and cheaper to build, so they tend to fail less and are quicker to repair. Half the success of a robot campaign is being able to keep your bot going with minimum expense and effort, so keeping things simple is a huge advantage.
4. Was a heavier robot harder or easier to steer?
The actual weight does not make a huge difference. There are several factors to making a bot easier to drive:
* Keep as much of the bot's weight over the wheels as possible to increase traction; this is particularly important for two wheeled designs, less so with four or more wheels as long as all wheels are driven.
* Wheels need to be selected for their grip on the floor, which includes their durometer (measure of hardness), their contact patch (a wider & larger diameter wheel is usually better) and the material; polyurethane and rubber are usually the best choices.
5. What is your preference in weapon choices?
I personally like spinning weapons, even if they are ultimately not the most effective. This is mostly because they are the loudest, showiest options and combat bots are all about having fun. It is also more of an engineering challenge to design and I like designing and building as much as the actual competing. _________________ Australian 2015 Featherweight champion
UK 2016 Gladiator champion
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Tue Oct 14, 2014 8:56 pm |
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Valen
Experienced Roboteer
Joined: 07 Jul 2004
Posts: 4436
Location: Sydney
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quote:
Student 2
1. What is the better design choice? : slow moving, armoured and heavy hitting? Or a quicker, light weight and faster attacking design?
Generally that comes down to the driver, it needs a skilled driver to make use of high speeds, Normally as well you need to trade armor for your weapon.
So you can't have a big weapon and have lots of armor. In Australia there haven't been many robots designed around speed, Cobra is the most famous and effective.
quote:
2. When designing a robot what do you take into consideration?
The weight, always the weight, everything comes down to the weight limit, Roboteers can normally tell you the density of steel aluminium (and if you are rich lol) titanium. We use spreadsheets with the weights of all our parts in them to see how much we can allow for the frame and motors and weapons.
After that its down to balancing making things light enough and strong enough, we try to be clever and use lightweight bracing to get strength without needing lots of mass.
Also you need to think about where to put the duct tape, A robot isn't complete until it has some tape in it ;->
quote:
3. When creating a robot would you choose defensive or offensive?
Doing purely either of those leads to generally not so great an outcome.
A pure defensive bot with all its weight in armor isn't going to be able to dominate an opponent, they have to hope that the opponent destroys themselves on their bot.
If you get 2 of that kind of bot (generally a wedge) in the arena at the same time you have 3 minutes of dullness followed by a very tough judges decision.
Offensive bots put all their weight into their weapons which is great from a judges perspective as their fights are normally over very quickly, one way or another. see the recent Mr Mangle vs decimator match.
https://www.youtube.com/watch?v=rdams4_Bsc0&list=UUhAMZKeAy7vW2Rtqc-3jHHA
The down side is they are also called hand grenade bots, because they often explode destroying themselves as well as the enemy in their one big hit.
Ideally you wan't to do a bit of both if you can, A big weapon is good but make it reliable instead of the most powerful. Then try and use the shape of your bot to give you a backup in the form of a wedge so you can try and push the other guy around if your weapon dies. It's not about carrying the biggest stick, its about still being running at the end of the competition and not letting your opponents push you around in the ring.
quote:
4. What types of materials would be best suited as armour?
The gold standard is cobra's mystery "bullet steel" which came from some sort of military instillation. Assuming you can't get that high hardness steels seem to be the way to go, bisaloy 400 or so seems to be what people are using these days, or hardox. (those are both kinds of steel)
There are other options, aluminium is stronger than steel by weight (so say if a 1Kg bar of steel will lift 10 tonnes, 1Kg of aluminium would lift 20 tonnes) but its softer, so spinners will gouge chunks out of it, and it takes up lots more space. It can be hard to get the better aluminium alloys in australia though and many of them you can't weld.
Some surprising things are good armor, things like car tyre are very resilient, though quite heavy
quote:
5. In your past experience what types of robots succeed over others and what are the designs that don’t succeed and why?
The simpler the better as a rule, complex lifters have lots of moving parts that can get bent. There is no "winning formula" though, its a constant evolution as people come up with better and different bots over time. Somebody will come up with a new spinner of doom, then somebody else will come up with a new and interesting "brick" to break them. What really makes the most difference in knowing who has the best shot of winning is how much time the driver has spent practicing with that bot and how many events that bot has been to.
The driver practice means the bot will be able to put its weapon where it needs to go and keep its vulnerable parts away from the enemy. A few events are needed to work the kinks out of the design, finding all the weak bits and upgrading them for the next round. _________________ Mechanical engineers build weapons, civil engineers build targets
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Tue Oct 14, 2014 10:15 pm |
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Philip
Experienced Roboteer
Joined: 18 Jun 2004
Posts: 3842
Location: Queensland near Brisbane
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Student 1
1. What is better to use, a bigger, slower, tougher and stronger hitting robot or a smaller, faster, not as tough and quicker hitting robot?
Faster and tough is better. You always want to be a bit faster at some point.
2. What weapons are more affective and why?
Wedges are the most effective weapon because they remove you opponents control. You can incorporate a wedge into another weapon type.
3. What materials are stronger but not as heavy and why?
Titanium 6al4v or wear plate like Hardox 450.
4. What are better, tracks from a tank, 6 smallish wheels or four big wheels and why?
Wheels are better than tracks for a smooth floor. The size of the wheel should be determined by the overall design of the robot.
5. What is better to use, more defensive than attack or more attack than defensive and why?
Always attack. Scoring is based on aggression which is defined as moving towards your opponent.
Student 2
1. What is the better design choice? : slow moving, armoured and heavy hitting? Or a quicker, light weight and faster attacking design?
Faster and tough is better. You always want to be a bit faster at some point.
2. When designing a robot what do you take into consideration?
I start with the weapon and design around getting the weapon at your opponent. I also try to get about 60% of the weight in front of my wheels if using a two wheeled design.
3. When creating a robot would you choose defensive or offensive?
Offensive
4. What types of materials would be best suited as armour?
Titanium 6al4v or wear plate like Hardox 450.
5. In your past experience what types of robots succeed over others and what are the designs that don’t succeed and why?
Fast powerful wedges are the most successful as most fights come down to pushing matches at some stage.
Student 3
1. Which movement types were the most effective and why?
Wheels. They are light and simple devices.
2. Which weapons were the most effective/most successful? Why?
Fast powerful wedges are the most successful as most fights come down to pushing matches at some stage.
3. What were the most common designs?
Designs vary from year to year.
4. What design features are the most important?
The most important design feature is how to get your weapon at your opponent.
5. Which designs were the least successful in the competition?
Slow weak drives with little ground clearance.
Student 4
1. What type of weapon did your most successful robot have?
A lifter.
2. What let you down in your most unsuccessful robot?
Poor ground clearance.
3. Was an offensive robot more likely to win? Or a defensive one?
Offensive.
4. Was a heavier robot harder or easier to steer?
The robots are about the same weight. Make them easy to steer and then practice driving.
5. What is your preference in weapon choices?
A wedge that includes a lifter.
student 5
1. Is a defensive robot more effective than an offensive robot?
Go offensive.
2. Do more mobile robots survive longer?
Yes
3. Are longer ranged weapons more effective then short range weapons?
No. Most fighting in done at short range.
4. Are sharp or blunt weapons better?
Each weapon can be effective depending on the design of your opponent.
5. Is flipping the opponent effective?
Yes.
Student 6
1 in your opinion what is the best material to make your robot out of?
Titanium 6al4v or wear plate like Hardox 450.
2 what would be the best weapons?
Wedges.
3 what would be the most unique designs you have seen?
A full body spinner with a doll on top and covered in the doll's dress.
4 what was your best robot and what was it like?
A lifter. It was wedge shaped.
5 what did you use to power your best robot?
Gear motors to two wheels and an electric lifter.
Student 7
1. What material is the best to build your robot out of and why?
Titanium 6al4v or wear plate like Hardox 450.
2. What weaponry is the most effective and why?
Wedges as you can lift your opponent's drives off the floor.
3. Is an offensive or a defensive robot more effective and why?
Offensive. It is combat.
4. Describe the most unique robot you have seen?
A full body spinner with a doll on top and covered in the doll's dress.
5. Do Heavy robots perform better than lighter robots and why/why not?
Most robots use all of their weight allowance. Performance is more about design than weight.
Student 8
1. What is the best material to use on a robot?
Titanium 6al4v or wear plate like Hardox 450.
2. How do you choose to approach another robot?
Quickly
3. Where would be the best place to attack another robot?
Take it straight on. They are going to turn their weapon at you so there is no point trying to get behind them.
4. Did your robot make it in to the finals? If so, what was the best tactic?
Yes. Aggressive driving.
5. What was the weakest material used on a robot?
Soft aluminium.
Student 9
1. Is it smarter to use more defence or offence on the robot?
Offensive.
2. Are hammering robots effective?
No, but they are cool.
3. Are wheels better than tracks and why?
Tracks are heavy and prone to failure.
4. What is generally the best sort of attack, hammering, drilling, sawing, or flipping opponents?
Flipping.
5. What generally won, a car that focused on attack or defence?
Attack.
Student 10
1. What is more useful in a tournament, speed and manoeuvrability, heavier and armoured with heavier weapons or a mixture of the two and why?
The mixture. You want to be faster than your opponent and also survive contact.
2. Is it a good idea to have the electrical components (wiring etc.) covered by armour?
Yes
3. What are the most useful types of weaponry for competing in a tournament and why?
Wedges give you control of the fight.
4. What types of designs are more likely to win and why?
Wedges give you control of the fight.
5. Is it better to have wheels or tracks on your robot and why?
Tracks are heavy and prone to failure.
Student 11
1. What were the main flaws that allowed for vulnerabilities in the robots?
Poorly attached wheels.
2. What seemed to be the most effective weapon used?
Wedges.
3. How heavily armoured are most robots, and what materials are generally used?
Most are heavily armoured. Titanium 6al4v or wear plate like Hardox 450.
4. What is the most important facet to a robot for success?
Driving practice.
5. What were the best options for power (battery, pneumatic, elastic etc.) for the weapons?
The type that most excites you at the moment.
Student 12
Q1. What is the best weapon to use and why?
Wedges give you control of the fight.
Q2. What is the best material to use for the body and why?
Titanium 6al4v or wear plate like Hardox 450.
Q3. What is better a heavier or lighter Robot?
Use your weight allowance.
Q4. Whichever is better(Heavier or lighter) our does that help attack and defence?
Heavier is better as long as the weight is used effectively.
Q5. What is better to use legs/ wheels or tracks?
Wheels.
Student 13
Q1. What is a good material to build a chassis out of?
The chassis is less important in some designs. For example, the strength of the robot might come from a monocoque shell.
Q2. Is a heavier battery better than a light battery? and why
The battery capacity should be little more than what is needed for one fight. Otherwise you waste weight and money.
Q3. Is a ranged weapon worth making?
No.
Q4. Is it better to have a better offence than defence or a better defence than offence?
Offense is better.
Q5. Is it better to have a heavy melee weapon or a light melee weapon?
The weapon weight should be in balance with the rest of the robot.
Student 14
Question 1: What design worked best and why? (E.g. A robot that flips others, Saws other robots)
A wedge shaped lifter because it controls the opposing robot.
Question 2: What weight class was your robot and why?
Ant 150 grams. It is cheap.
Question 3: How did your robots move and why? (E.g. Walked, Rolled)
Wheeled with gear motors. Wheels are lightweight with less failure points than legs.
Question 4: How far has your robot has gotten in a tournament?
The best I have done is winning the Nationals in 2013.
Question 5: How did you robot defeat other robots? (Saw, Hammer)
Lifter.
Student 15
What type of aspects of your robot did you have to think about before designing?
I wanted something that would interest me and be reliable.
What types of parts are to be included on your robot are important for your robot to be successful?
Reliability and ease of maintenance.
What is the best weapon type that is most successful for an attack type robot e.g. blunt damage, piercing damage?
Strong drive that let you push the opposing robot around the arena.
What are some of the best materials to use when designing your robot?
Titanium 6al4v or wear plate like Hardox 450.
Where is the best place for the placement of the wheels, inside or outside?
Inside. _________________ So even the rain that falls isn't actually going to fill our dams and our river systems
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