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Super Featherwieght
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Valen
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Because nobody else in Australia is doing it.
There is already a weight class just a little higher.

I don't have a problem with letting feather spinners into the LW comps if thats what you want. But you are building robots that can't go anywhere except NSW and I can't see why you want to do that for the sake of 6kg.

change the competition rules but leave the weight and general rules the same.
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Post Mon May 07, 2007 5:44 pm 
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Daniel
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quote:
Originally posted by chrisjon65:
jolt wouldnt be aloud to be at 20kg as i stated spinners must remain at 13.6kg
so rather than come to a comprimise that doesnt descriminate against spinners is it easier just to go with the flow or do we come up with alternatives??


Your idea seems to discriminate against spinners more then an off road idea would.

Post Mon May 07, 2007 6:15 pm 
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cerberus3112



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As with off road spinners already have a disadvantage and you cant really damage off road
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Post Mon May 07, 2007 6:40 pm 
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Rotwang
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By the time we built our off road drum bot it weighed in as a lightweight but had exactly the same weapon as Reboot.

The rest of the weight went into making it capable of going off road.

Not saying you couldn’t build a more powerful weapon but like everything on bots it depends on your priorities.
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Post Mon May 07, 2007 8:08 pm 
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Daniel
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quote:
Originally posted by cerberus3112:
As with off road spinners already have a disadvantage and you cant really damage off road


I disagree. You just need to look at the problem from a different angle. I can think of several types of spinners that can work off road, but you just need to come up with an idea that hasn't been done before. Lawn mowers, slashers, road profilers and that sort of thing are used in real world off road applications and they are still spinners. I've even seen some rock pulverizer hammers I wanted to try.

New and creative designs are what I like about this sport.
And cheap arenas.

Post Mon May 07, 2007 9:53 pm 
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Rotwang
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So what is going on Sarge, have you got a 20kg bot going yet?

If you have maybe we can have a grudge match, even if it goes down in history as the only one. Smile
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Post Sun May 20, 2007 9:42 am 
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chrisjon65
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Sorry folks i can't let this one go.......At battle shed a few discussions were had among ALL states regarding the Superfeatherwieght concept,and many agreed it would work.as a steady evolution to the next stage.
I know most people want do as the americans do ,just in the 1 in 1000 chance one of them might travel here for a battle.
When i said 20kg it was a guess ,maybe it could be 18kg if thats better.
All im asking is stop and think about the 30 or so copeditors we have here in oz and forget about the rest for a moment
think about the ability of most compeditors and their budgets
Gary brought up a very good point when were chatting about it at Battleshed.
He proceeded to think back about the dozens of development problems we have had regarding featherwieghts,stripping wheels ,breaking gearboxes,speedcontrollers,etc etc.
So do we start all over again with 26kg lightweights of slowly expand to that through development and in doing so encourage different weapon design.
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Post Wed Jul 18, 2007 8:31 am 
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Nick
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Did we have any restrictions apart from weight? My best path to this would be to redevelop Jolt, perhaps make it 4WD or invertible.
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Post Wed Jul 18, 2007 11:46 am 
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Daniel
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quote:
Originally posted by chrisjon65:
Sorry folks i can't let this one go.......At battle shed a few discussions were had among ALL states regarding the Superfeatherwieght concept,and many agreed it would work.as a steady evolution to the next stage.


Sorry, I mustn't have been paying attention.

Post Wed Jul 18, 2007 12:44 pm 
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Nexus
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quote:
Originally posted by chrisjon65:

So do we start all over again with 26kg lightweights of slowly expand to that through development and in doing so encourage different weapon design.


Changing the weight will not necessarily encourage different designs.
The spinner vs wedge mind set will eventually just take over and we will just have the same situation as the feathers but just heavier.
Some sort of limitation is required to encourage new ideas.

Personally dont see a big development curve happening as per the feathers.
Everyone has learnt stuff, dont see why we will be having the same teething problems as before.
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Post Wed Jul 18, 2007 1:09 pm 
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Knightrous
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Adopt a sportsman class, remove all spinners and wedge from the equation. Changing the weight isn't going to make it any easier or cheaper to build.
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Post Wed Jul 18, 2007 2:49 pm 
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chrisjon65
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@Nexus Lifters,crushers,Flippers that arent spinner fodder.theres a couple of things that would benifit from bracket.
Are all the IBC currently used in featheres suitable or 26kg lightweights? not according to some,with bigger drives more volts more weight cost will rise considerably.
@Daniel sorry forgot you werent in the conversation.But just think how more compeditive your flipper would be with 6 kg extra armour to. all the flippers ive seen cop a smashing from spinners ,even stealth has to rebuilt after evry battle

@Aaron ,I dont want to see spinners and wedges out of the bracket thats not what its about ,but by increasing the weight and limitations on kenetic weapons other weapons will be seen.

@Nick what i said originally was restrict Kenetic spinning weapons to 13.6- 14.0kg and anything else to 18-20 kg .

After seeing Battleshed i reckon all the spinners that competed in that event would stand up and be counted against any 18-20 kg robot so to say they would not be compeditive is not at all the case.
Ive thought about it fair bit and i see 100 times more positives than negatives.I can tell everyones getting bored with the feathers ,which is understandable, but to go straight to 26kg is not viable as far as costs,facilities and arenas are concerned,we need to think logically folks.

so i post this question .........do we wait till someone builds an arena in every state that can take a 26kg jolt or badger?and risk losing builders through lack of interest??
or do we build up slowly over for how ever long it takes and in doing so keep the interest level high while using 90% of the running gear currently used in all our featherweights??
i really cant see a problem,it doesnt need to be complicated 2 very simple variations on the current rules.

A. increase weight limit to say 19.6kg for all robots other than spinners.
B. restrict high energy [kenetic] spinners to 13.6kg.

They all compete as Superfeatherweights not 2 seperate brackets


Put it this way.........if for some bizzare reason everyone cant deal with it after a period of time , at least it will put us onto the track to go 26kg lightweight .
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Post Wed Jul 18, 2007 4:20 pm 
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Philip
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quote:
Originally posted by chrisjon65:
I can tell everyones getting bored with the feathers ,
Not I.
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Post Wed Jul 18, 2007 5:39 pm 
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assassin



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quote:
Originally posted by Philip Taylor:
quote:
Originally posted by chrisjon65:
I can tell everyones getting bored with the feathers ,
Not I.


Same.

Featherweights keep the cost down. Newbies build a wedge and they will do just fine.

quote:
Originally posted by Nexus:
Some sort of limitation is required to encourage new ideas.


No, imagination is required.
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Post Wed Jul 18, 2007 5:56 pm 
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Knightrous
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quote:
Originally posted by Philip Taylor:
Not I.


Nor am I.

Changing weight limits will not cause a sudden rush in new ideas and innovation in robot designs.


quote:
At battle shed a few discussions were had among ALL states regarding the Superfeatherwieght concept,and many agreed it would work


Can all those people who attend the fore spoken discussion please forward their opinions. I would like to hear more from those people, not just the man pushing this idea.
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Post Wed Jul 18, 2007 6:36 pm 
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