|
|
|
|
mark_m
Joined: 23 Apr 2005
Posts: 23
Location: Cambridge, uk
|
Gyroscopic effect
I did an analysis of a spinning weapon's gyro effect for a school coursework way back when.
IIRC, if you're trying to maximise energy then a smaller, faster weapon will have a smaller gyro effect for a given KE.
However, if you're trying to maximise momentum (which I think is a better indicator of how fast your opponent will be travelling after impact with the weapon) then there is no way around it, more momentum = more gyro effect, whether the momentum comes from size/weight of weapon or weapon speed makes no difference, same momentum=same gyro effects.
The only way to reduce the gyro effect is to have a wider wheel base, giving the robot a more stable stance, making it harder for the weapon to initiate a gyro dance.
Momentum = I * w (inertia times speed)
KE = 0.5 * I * w^2
gyro dance moment = I * w * TS (inertia x disc speed x turn speed)
Robot stabilising moment = 0.5 x width x weight
|
Mon May 07, 2012 11:24 pm |
|
|
|
|
|
|
|
|
|
|
|
|
|