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Spockie-Tech
Site Admin
Joined: 31 May 2004
Posts: 3160
Location: Melbourne, Australia
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Its interesting to watch the different opinions go back and forth as you guys try to find a viable alternative judging system..
It seems to me however, that the existing Damage, Control, Style, Agression categories already address most of the issues you are concerned about..
Build a barely mobile Uber-Spinner, and sure, you'll get the damage points, but will probably suffer in the control and agression area. KO your opponent and it wont matter though..
If someone fronts a armoured brick against your spinner, then yes they will likely remain mobile and get the control and agression points, but arent likely to get any damage points by wedging you about the place, and unless they've come up with a way to make an interesting brick, they probably wont get many style points either, so they pay a heavy price for their invulnerability to Knockouts.
Of course, if they manage to break you (KO) with their brick, then the brick should win, regardless of whether it caused much damage or not, because as Jeff said, you cant judge a dead bot.. If the destruction-dealing machine cant take a bit of punishment back, then it deserves to lose. KamiKaze destruction attacks might have seemed like a good idea to the Japanese, but it didnt win them a war..
If you really dont like the present system and want to change things, then the next best solution I've heard is simply to have X number of judges who simply say "I thought Bot A won"
without having to justify their decision based on any criteria
.
It makes for much faster judging, although it allows for more personal bias (judge A likes spinners, Judge B likes wedges or whatever), so you would need to make sure the judges were nearly always the same people, or the bias mix would change from fight to fight or event to event, which would be a bit unfair.
But I am tempted to ask "Why change the existing one ?" - whats the goal in trying to find an alternative ? Does anyone think its unfair ? _________________ Great minds discuss ideas. Average minds discuss events. Small minds discuss people
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Fri Jan 28, 2005 9:49 am |
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Spockie-Tech
Site Admin
Joined: 31 May 2004
Posts: 3160
Location: Melbourne, Australia
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Its true that there are two *apparent* driving categories and one for damage, however, there is another type of damage you missed.. the KO.
If your bot wants to win on damage, then you need to be able to do enough of it to disable the other bot. If you cant kill them, no matter how much visible damage you are doing, then you arent doing enough...
Some bots have ablative armour, some have air armour, and some are just tough enough to take a lickin and keep kickin.. They shouldnt be penalised for surviving just because they look a bit worse for wear..
Its the eternal struggle between arms and armour. Naturally the gunners want the judging to emphasise guns, and the armoured want the judging to emphasize survival..
Me, I want to encourage *ingenuity*..
Building a bigger cannon and a heavier shell seems futile to me.. I think less energy but more cleverly applied to weak spots is my favourite strategy (in general). Why batter up your head up against a wall when you can reach underneath it, or over it ?
Hence Scoopy and IG : neither Bot has a particularly powerful weapon, but they both scare their opponents (somewhat) because of their ability go for a weak spot with a moderately powerful weapon...
But back to the point, if you want to a be the boxing equivalent of a "heavyweight slugger", then you need to be able to KO your opponent with one or two hits, otherwise you'll get beaten by a "lightweight punch'n'jab" who can dance (drive) around you and wear you down.
As it should be IMO.. saying "but I
nearly
knocked him out with that hit" doesnt count if their still standing.. _________________ Great minds discuss ideas. Average minds discuss events. Small minds discuss people
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Fri Jan 28, 2005 11:54 am |
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Nick
Experienced Roboteer
Joined: 16 Jun 2004
Posts: 11802
Location: Sydney, NSW
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The way this discussion is headed, Jolt, Plan-B, Orbit, and reboot should either retire or go "totally offensive" as the only real way to win.
This scoring is getting more and more off balance If people can't see the equivalence between (say) one good spinner hit and a good wedge up. For instance, If Jolt puts 5 dents in Sorry and Sorry wedges & pushes Jolt 5 times, then they are tied on points in my mind but Jolt would lose under the proposed judging, even if Jolt was to land more hits.
The idea that a wedge or ram can accumilate points gradually during a match while a spinner has to get an all or nothing KO is simply NOT even. No other country has rules like that, and for good reason. Also, what happens if 2 spinners go at it? If there is no KO, then they would have to be tied under the proposed Judging.
quote:
If your bot wants to win on damage, then you need to be able to do enough of it to disable the other bot. If you cant kill them, no matter how much visible damage you are doing, then you arent doing enough...
By that logic a wedge or ram that scores by control or imobilisation isn't doing enough if they can't permanently imobilise their opponent by propping them up or tossing them out of the arena.
quote:
Some bots have ablative armour, some have air armour, and some are just tough enough to take a lickin and keep kickin.. They shouldnt be penalised for surviving just because they look a bit worse for wear..
They shouldn't be penalised but the attacker should be rewarded for inflicting that damage. I'm reminded of a match where I shredded several of singularity's wheels and put some major dents in the chassis, while only getting successfully pushed a few times. Since Jeff bolted 6 wheels into Singularity, it was still moving at the end of the match, but had sustained massive damage. Should Singularity have won just because it was still moving?
quote:
Its the eternal struggle between arms and armour. Naturally the gunners want the judging to emphasise guns, and the armoured want the judging to emphasize survival..
Not at all. We need something that evens out the field so that no one style of bot has an unfair advantage. _________________ Australian 2015 Featherweight champion
UK 2016 Gladiator champion
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Fri Jan 28, 2005 3:24 pm |
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