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Ajax
Experienced Roboteer
Joined: 17 Jun 2004
Posts: 298
Location: Sydney
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Out of all the robots that entered the arena the one that caused the most damage and work for the competitors was 'Reboot' a low KE drum
yes 'Jolt' did some damage (more to it's self) A hole in IG, was about the worst I can remember.
'Punk' against a vertical spinner took the most damage. but that was MDF had some Ti for that fight
Then there is 'Devastator' now when a robot lands after being thrown like that, they take a big hit on landing.
But 'Reboot' a low powered KE drum continually causes more damage / faults then any other robot I have seen to date in Australia and it doesn’t discriminate, brick's, Wedges, High KE spinners, Vertical spinners, Lifters, etc.
It just vibrates other robots apart. mechanical, or electrical then competitors have to find the problem. That some time takes quit awhile.
I would not like to see to many more wedges if any more, unless it has an active weapon.
there where a couple of wedge against wedge fights that looked like they where doing a waltz. (Arron you where one.) That isn't good for the sport if there are to many of these fights.
It is ok if there is a couple of fights like that in an event but if there are to many problems will occur.
No spectators turning up. (to boring)
No new competitors. (to boring)
Competitors leaving the sport (has got boring)
etc
At this point in the growth of RoboWars in Australia there is a good mix of robots and a good variety of robots.
If this changes to a majority of one type of robot, then the sport will be in danger.
No one will come to an event to see just wedges fight and in turn they don't come to see just spinners fight either.
On a final note:-
It is a testament to the builders that competed this year for the quality of workmanship in their robots. There were only three forfeits in the whole event
That is a really good effort form, all the builders. _________________ It's all about the destruction.
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Fri Jan 19, 2007 12:31 pm |
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Spockie-Tech
Site Admin
Joined: 31 May 2004
Posts: 3160
Location: Melbourne, Australia
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OK, on second thoughts, I dont agree with my earlier suggestion that we could alter the rules to favour or disfavour ay particular bot type
(Sometimes I post then think about it some more, so I'm allowed to change my mind after hearing other competitors well-put arguments, thats what forums are for, to let us hash out these issues )
I mainly wanted to pass on that the main negative feedback I had received from the Audience was aimed towards the slow wedge vs wedge fights, and as Jake said, the builders vote with their feet and agree. So just hinting at skilled builders that they should make some effort towards including a weapon is probably all that is really required.
It is "Robot Wars" after all, and is usually described to newbies as "Big RC Cars *with weapons*". Take away the weapons, and its back to funny shaped RC Cars.
The other sometimes-commented on negative feedback (usually from small boys) is that there are no "House Robots" or Fire. SideTracked are considering building some house robots again, but mainly to use as entertainment between rounds, or possibly to make use of the arena between events with some canon-fodder bots (Like Leos's or Punks deliberately ablative armour).
I generally oppose the idea of house robots in competition fights, because it skews the fight unfairly and goes a bit too far in the show direction, as well as making "stars" out of the house bots rather than the competitors since they can look a lot cooler with no weight limits. They could be fun for exhibition style filler matches though where entry to the arena with a house bot would be voluntary (like a rumble) rather than mandatory to win.
I think discussions of this nature are interesting though, so please dont stop expressing your thoughts just cause I backed down on the anti-wedge idea..
I wish there was some way to merge threads in phpBB as there were some good points made in Mikes build thread that might not carry over here. In future if a discussion is veering too-far off-topic, post a message in that thread asking an admin (I'll have to show you how to do it Andrew) to *split* the topic rather than create a new one, since you cant pull posts from the old topic into an already existing one.
Garys point about Paper/Control bots being the natural enemy of rock/wedge bots is a good one.. I'll have to put some more effort into Scoopy-Doo-Two do help balance the current rise-of-the-rock phenomenon.. _________________ Great minds discuss ideas. Average minds discuss events. Small minds discuss people
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Fri Jan 19, 2007 1:13 pm |
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leo-rcc
Joined: 04 Aug 2006
Posts: 231
Location: Hoogvliet, Netherlands
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Like a roboteer in Holland said:
"Its robot wars, not RC bumper cars."
I'll be the first to admit that I am a huge fan of Bonx (the King Cobra clone or was it the other way around? ) but having 2 bonxes in a arena would bore me to death, since i would know it will go the full 4 minutes and we would have no clear winner.
The other way around is also no fun, 2 huge KE spinners meeting head first, one bang, 2 robots dead. Fight over in 5 seconds, 3 of those driving towards eachother. Yuo get that WOW effect at first, but you cant fill a entire show with that.
You need to find a balance.
Thats why I favour axes. They dont do huge amounts of damage even though they can sometimes, but they are always real crowdpleasers because of noise and action.
Now I feel there is also another choice to be made. Do you want this to be a spectator sport, or a sport for roboteers first? As you well know, there is a huge difference. If you want paying spectators to keep there interest, you will have to cater to the show aspect of the sport. Otherwise we will revert to the same level as RC car races in the Netherlands, loads of fun but virtually no-one will watch, so no income to cover expenses.
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Fri Jan 19, 2007 7:10 pm |
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