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Spockie-Tech
Site Admin
Joined: 31 May 2004
Posts: 3160
Location: Melbourne, Australia
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Yep, thats why I decided not to get into writing music..
I have had a few tinkers and have about 3 x 3/4 finished tracks, but to finalise them to a point where I'd be happy with them requires too much time for not enough return.
But, like engineering, its the attention to detail that makes the difference between a mish mash of parts glued and cable tied together any way they will fit vs a carefully thought out, precisely machined, balanced and well functioning machine.
Which is why I asked what destination you had in mind for your tracks.
If you want to head towards eventually producing something that is playable on a 10 Kilowatt PA system to hundreds or thousands of people without sounding like crap, then you need to make sure you learn how to build the foundations in a solid way so that when you start to layer on the detail, it doesnt all mush together.
Just like Robot Engineering. If you want to play with the dangerous bots and survive, you cant start by just screwing together some bits of wood and metal any old how and figure it out as you go. You need to think about balance (if I put the weapon motor here, then the batteries need to go here to balance it so it drives properly etc), weight budgets, battery capacity vs power usage etc.
If you're building a bot to hoon around the carpark and beat up a leggo car, its a lot easier
Same with music. If you want to eventually reach the point where your creations are professional sounding, then you *need* to pay attention to all those little time consuming details, or you will be forever frustrated trying to patch up problems caused by fundamental design errors.
If however, you just want to make a few tunes to play on your home stereo and give to your friends or play as backing to a robot fight through a boom box, then you can get away with being a lot more "casual" in the design/engineering phase of your music.
Think of sound design in the same way you would metalwork, and envisage the final product as either a ghetto-bot, or a carefully engineered mechanical symphony, and decide if you have the motivation and time to design a symphony, or whether you just want to bang out a few tunes on the 'ol gitar round the campfire. _________________ Great minds discuss ideas. Average minds discuss events. Small minds discuss people
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Sun Mar 11, 2007 10:16 am |
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