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Daniel
Experienced Roboteer
Joined: 30 Aug 2005
Posts: 2729
Location: Gold Coast
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Standard Match Rules
The RFL are finally putting it all down on paper. So now things like fight lengths, unstick rules and pinning are more then just something we have heard about.
Here is the draft version as a pdf:
http://www.botleague.net/doc/rfl-match-rules-0-03.pdf
Here are a few things I have picked out that make either us different to the americans (I mostly agree with them actually, but that is my point of veiw).
Rule 2.6: Match Frequency. The RFL give a minimum of 40 minutes between fights which may be extended depending on the event. RoboWars 3 only gave us 30 minutes. (sorry for laughing when the head judge mentioned 30 minutes during the breifing at the event)
Rule 2.8.2.1: Shutdown when touching a pit. The RFL say that as soon as you hit a pit in the floor you must
immediately
shut your robot down. Climbing out of the a pit, even if it is only 5cm deep, no longer counts. This is the only rule I disagree with.
Rule 2.8.4: Stacking. If Sproing places you against a wall, your out. But we all knew that.
Rule 2.8.5.1: Stranding. If Sproing drives into the wall by itself and gets stuck it is aloud only 1 unstick during a match. If it does it again, it is out.
Rule 2.8.3:
Pin Time
. A robot that is pinning another robot must release the other robot before
15 seconds
, not the 30 that I have been told about. The robot that is doing the pinning must free the other robot
before
the 15 seconds are up or the robot will be
disqualified
once 15 seconds is reached. If the robot tries to seperate but can't then they are demmed stuck and the fight will be paused and the robots seperated.
Rule 2.8.5.2: Neutral corner restart. Once robots have been seperated they must drive to neutral corners of the arena (not left 5cm apart so they can start pinning straight away again) before the fight can start again. This is to give no advantage to either robot. If Scoopy could catch the other robot in the first place it doesn't need to start on top of the other robot because it should be able to catch it again no matter how they start. This way the restart is fair for everyone.
Like I said, apart from the pit rule, I like these rules. I think that if we are going to use the RFL build rules then we should use the RFL match rules as well.
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Wed Feb 15, 2006 1:31 pm |
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Spockie-Tech
Site Admin
Joined: 31 May 2004
Posts: 3160
Location: Melbourne, Australia
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Well, I just had a look through the rules, and there are some things in there that I dont agree with as well..
{edit] I agreed with the Pit comment while posting, but then I noticed in the PDF copy, the term "Pit" is (now?) "Death Zone". A Pit doesnt necessarily have to be declared a death zone, so thats not a problem. If an arena builder wants a non-death zone pit fine. If they want a non-pit death zone, thats fine too.. (it might be a gap between a inner bumper and outer wall, Robots shouldnt be allowed to climb out of a zone like that, even if they can).
Stranding/Unsticks.. I dont mind the idea
in principle
, but as I mentioned in the other thread, it could get controversial on occasion. If the other robot is in contact with the "stranded" robot in any way does it count as enemy action or not ? Example - Scoopys saw gets stuck in the wall while someone else was pushing. Did scoopys saw cause the stick, or the opponent ?
15 second count down if you get stuck on the floor or arena, but 10 seconds to show controlled translation ? How are you supposed to tell ? 10, or 15, make up your mind guys.
The 15 second pin rule seems over-the-top to me. I like 30 seconds.. its only 16% of a match. 15 seconds to lift, carry, lower, scoop, saw
and
release or risk a disqualify is Too short IMO.
The Neutral corner restart
if the robots get stuck together
doesnt bother me, what do you guys think ?
*Note that the proposed RFL match Rules will
not
be adopted for RoboWars events without notice. Until we've all had a chance to discuss it and settle on whether we like them or not, the current rules remain in force for the upcoming RoboWars Brisbane event. _________________ Great minds discuss ideas. Average minds discuss events. Small minds discuss people
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Wed Feb 15, 2006 3:46 pm |
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Valen
Experienced Roboteer
Joined: 07 Jul 2004
Posts: 4436
Location: Sydney
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15 seconds worth of "offensive" pin say
then you must begin releasing, to be completed in 10
bit complicated but its a compromise.
a "scoopy" style ram bot would make for some pretty dull matches
6 "scoops" and its all over.
15seconds is still a pretty long time, sit there and do nothing else then count out 15 seconds, then watch a RW video.
sometimes the judges have to make a call, you cant stop that, but to my thinking the arena should be considdered a "perfect device" and allowences should be made to cope with the fact that it isnt, your saw gets stuck in it? well you shouldnt be able to damage it in the first place so you get an unstick.
(if the other guy does that 5 times during a match i know which way i'd give the points)
pits are a "house rule" i thinks, so eh whatever the EO says.
neutral corner good thing
driver or "authorised personell" good thing, EO could get his arm cut off if he isnt carefull. _________________ Mechanical engineers build weapons, civil engineers build targets
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Wed Feb 15, 2006 5:47 pm |
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Knightrous
Site Admin
Joined: 15 Jun 2004
Posts: 8511
Location: NSW
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quote:
Any way 30 seconds for sure but maybe be released by 30 seconds rather than 30 seconds then be told to release
I think that is a really good comprimisation there, Tim.
I was thinking about all the issues discussed so far and I decided to look at clarifying a pin and a hold as two different things.
PIN
being the term if you wedge/push someone against the wall and hold them there so they cannot drive. They should only have 10 seconds to release the opponent.
HOLD
would be the term used for Sproing or Pinscher where they grab a hold of a robot, control it and release the robot before 30 seconds.
To clarify it more, to encorparate what Dumhed was saying about how Scoopy Doo could do more damage in 15 seconds sawing away then someone like Sproing in 30 seconds, here is my suggestion. If Scoopy Doo is to scoop KO up into the tray and push it againt the wall to cut it with the saw, this is classed as a
PIN
(Scoopy is effectively stopping KO from moving) and we give Scoopy 10 seconds to release after starting the
PIN
. But If Mel catches Tim off guard and scoops KO up sideways and pushes it around the arena in the tray while controlling KO and cutting at the same time, this would be called a
HOLD
(Tim has made a driver error, he could drive out since Scoopy isn't actually forcefully holding him in the tray). Scoopy would be effectively controlling KO around the arena while attacking and would have to release within 30 seconds.
To be controlling the opponent while attacking I see being more entertaining and should provide a better battle with that extra bit of time in a
HOLD
situation. It also will encourage drivers to use their skill to get that extra time to maximise their damage or tactics instead of wedge and
PIN
the opponent to the wall, wait 30 seconds and the do it again.... Which equals boring lame fights.
Any comments? I know this is left up to the judges to control the time lapse of
PIN
and
HOLD
, but the judges need to start getting a grip on things and doing their job
EDIT: Added coloring goodness.... _________________ https://www.halfdonethings.com/
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Thu Feb 16, 2006 2:05 am |
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