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Mel
Site Admin
Joined: 21 Dec 2004
Posts: 163
Location: Victoria
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Girl tech talk
Sometime in 2005
When Scoopy first started with her fighting career, two things - well, no three actually ( but we wont discuss her drivers capabilities now) were of greatest concern to me. The first of these things being the radio transmitter and the second being her battery power capabilities.
Thanks to a very wise and nosey fellow a much better control unit was found and poof! my radio control problems were over. With a Futaba 7 cap radio transmitter, the chatter between my controls 'outside' an arena and Scoopy 'inside' an arena, is just amazingly interference free. This fantastic little black box has cleared away whats known as 'interference'. The stuff that floats around any given area (whether permitted to do so or not) - that interferes with other stuff that floats around also. Radio waves girls! the air is full of them. As to 'how' it exactly does this, lm not sure. Don't really care either because one can't concern oneself with EVERYTHING. But now that l have it, theres no excuse for the way Scoopy drives ( or not !) anymore.''
Normally, most little black boxes that bot fighters use, have three to four channels in them. Scoopy requires four channels for effective operation by the way - two for the drive motors - yep you guessed it! back and forward - one for the 'arm' that directs her blade and one for the blade (weapon) itself. These four channels that are required, is what makes Scoopy a bit harder to control than most other bots - as with them, only two to three channels is about the most thats required.
Gone are the days of frustration when my fingers just couldn't do the talking and Scoopy failed to respond to my orders. Gone also are my ignorant comments to my buddy that "this stupid thing wont work". Mildly unladylike words were known also to issue forth from my mouth during those days and this unfortunately, was captured on video - but, (in the famous words sung by Mr Bob Dylan) - The times they are a changing.....
In regard to my second greatest concern: Scoopy now operates with a drive capacity consisting of a 2400 MAH NiCad pack that has ten cells in all - soldered, packed and connected with precision and 2x 3300 Nimh - 12 volt packs that power the 'arm' and 'blade'. With power such as this, she can now outrun many.
With modifications to the new 'little black box', Scoopy's weapon is now powered by the flick of a switch at the start of any fight and along with her almost unbeatable staying power due to the great batteries - my very two first concerns - are now gone. _________________ It's a She Thing
Last edited by Mel on Tue Oct 31, 2006 5:20 pm; edited 3 times in total
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Fri Aug 18, 2006 4:29 pm |
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Mel
Site Admin
Joined: 21 Dec 2004
Posts: 163
Location: Victoria
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Carbide Curve Count
It would have to be
all about the speed with which it is applied.
Blades, (as with all else) will survive according to the speed at which they impact and the nature of the things being impacted. Just ask any molecule .
Scoopy's blade, spins on a drive controlled arm and the speed at which it enters the opponent is varied according to the drivers guess at whats best and lowering, then usually raising the arm/blade before lowering it again. This allows for multiple hits to the one place and indoing so, weaken the nature of impact, whilst in turn preserving the strength of itself.
Why would l want to weaken the nature of impact when its all about the strength of them? - well, a good fist fight proves more interesting than a quick bullet in the head.
It also allows on occasion, the opponent time to move, in which case there is no further progress on that particular cut and another fresh one has to be started if possible, but this is also good as it adds to the visual surface damage.
The quality of the blade will also have alot to do with the strength of and adherance to these carbide tips.
Mel xox _________________ It's a She Thing
Last edited by Mel on Fri Aug 18, 2006 5:43 pm; edited 1 time in total
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Fri Aug 18, 2006 5:36 pm |
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